Tuesday, 15 May 2012

Week 12 : EVALUATION AND DOCUMENTATION

 Reflection on the previous topic..:P 

TESTING CATEGORY
MULTIMEDIA COURSEWARE PROBLEM

Content Testing




-          A misspelled word
-          It is the wrong picture
-          A paragraph is written poorly




Functional Testing

-          A link does not work
-          A cool “mouse over” does not work
-          The site only works with Windows 7


Usability Testing

-          It is hard to get to page 3
-          Apicture hass too high resolution
-          Users cannot tell which things they can click on


 
The Importance of testing Evaluation:

- ensure courseware functionality
- ensure that objectives are met
- identifying successful of the courseware design
- identifying problems and weakness for improvement


Level of Evaluation:


1) Formative:
    - for improvement(purpose)
    - along the process
    - on going process(eg:monthly test)

2) Summative:
    - get the overall picture of the assessment
    - for future reference
    - (eg: final exam)

Tools??:
- observation, interview(structured/ non-structured).
- surveys, focus groups, analysis, reports or dialogue.
- form, checklist or rubric. 

Week 11: TESTING OF MULTIMEDIA PROJECT

Content vs Style:
- Depend on the users' background/ level(target user).

The Concept of Unity:
- eg: use same color although you have different image with different color.

The Concept of Uniformity:
- the result would be monotonous (boring).

*In digital presentation, the general font used is 'San Serif'.

San Serif versus Serif Font:
 
San Serif
Serif

*Sans serif fonts do not have the serifs, small lines or 'tails', the characters are straight up and down.

*Serif fonts have small lines or'tails' on the ends of each character.

Sans-serif: Arial, Verdana, Tahoma
Serif: Times New Roman, Garamound, Century Schoolbook


 TESTING VS EVALUATION

Testing
Evaluation

*more to technical part

*more toward the effectiveness of the courseware
* test the functinality of the navigation
* impact of the courseware to the users.


 * The best time to test the courseware is along the development process.

TYPES OF COURSEWARE TESTING 

1) Functionality Testing : Testing of the programmatic features(unit, compatibility)- featres that require actual programming.

- Unit Testing : Programmer test on their own coding, module by module.

- Integration Testing : Testing of the full program ( combination of modules)

- Compatibility Testing :  Testing the courseware on different user hardware and software configuration.(eg:  Vista, XP, Window 7)

2) Usability Testing:
- Usability  ia a quality attribute that assesses how easy user interface are to use. (method for improving ease-of-use during the design process).
  •  Learnability: how easy is it for users to accomplish basic tasks the first time they encounter the design?
  • Efficiency: once users have learned the design, how quickly can they perform tasks?
  • Memorability: when users return to the design after a period of time, how easy can they reestablish proficiency?
  • Errors: how many errors do users make, hoe severe the errors, and how easily can they recover from the errors?
  • Satisfaction: how pleasant is it to use the design?  


TESTING STAGE
 
1) Alpha Testing :(similar to formative testing)

2) Beta Testing : (similar to summative testing) 


TESTING APPROACHES

1) Self Testing
2) Peer Review
3) Concept
4) Field Trials : market release

Week 10 : Presentation of the Prototype

 Pheww...what a long holiday..

Week 7: Work in group (no class)
Week 8: Semester Break
Week 9: Work in group (no class)


             There is much time given for the group to design and develop the courseware. Now, its time to present the prototype. The prototype presentation is not fulfill the expectation o dr.J. Most of the group present the complete storyboard but not the 40% prototype of the courseware. Dr. J impressed becouse all group can develop almost complete storyboard which possible to be sell in the market..:)..good jobs guys.hehe..BUT less praise given in the prototype presentation..:(..still we are given other chance by dr.J..we have to submit 80% of the prototype together with complete design document.

General comment for all group:
- Make sure the users know their direction in the courseware(identified paging in each scene).
- Generalize the background(not too obviously different).

Week 6: INFORMATION & PRESENTATION DESIGN

Well, last week there is not much learning on the interaction design. So, this week dr. J cover up back on the topic. Lets check it up on its summary..:p

Information to Interaction
- moving from information  design to interactivity design means "turning information into an experience".
  • its motivate the user to have the experience
Basic Elements in Interaction Design

1) Interactivity : what control you give your users to use.

2) Navigation : How people will find their way within your courseware.

3) Organization : How the information will be organized in the courseware. 


How I can Create:   

1) Information Structure:
     - decide on the architecture.

2) Organization:
     - single page?
     - Have links or reference to where?

3) Navigation Design:
    - make accessible.



Saturday, 24 March 2012

Week 5: INTERACTION DESIGN

This week we've been taught about organization, navigation and interactivity in designing the courseware.  Later, about 45 minutes is the group presentation on the courseware documentation. Dr.Jamal was quite impressive with the effort some of the group. Some of the group did present a complete proposal which possible to be sell to a company.hehe..:). Well, for my group, need to be revised back as some of the activity did not align with the language theories.

General comment for all group from Dr.Jamal :
*Learning activities must be aligned with the learning theories..:)

Homework given to us???

1) What is the effective navigation in courseware design?

2) How i can create an effective navigation system for my courseware?

3) Discuss about this statement (orientation):
    In order to navigate effectively, users need to know where they are in the context of the overall courseware    structure. One way to help users orient themselves is by reinforcing placement or position.

4) How you can help user orient themselves in your courseware?

Tuesday, 20 March 2012

Week 4: INFORMATION DESIGN

This week we in the group were discussing about our design proposal where we need to produce a courseware documentation. This is actually the critical phase in which we need to integrate the idea of the  pedagogy into the technology. The flow of the activity designed need to be compliment with the learning theories as it ensure the effectiveness of the learning toward the target users.

Sapphire's member: Kak Zune, Kak Nisa, Aminah, Syazwani(me)

Sapphire's Proposal :

Target user: Form 2
Theme: English Literature ( Drama: Rumplestiltskin)- Language

Week 3: MULTIMEDIA PROJECT MANAGEMENT

Criteria of a couseware:
  • well-structured
  • easy to navigate
  • quick dowload/display time
  • simplicity, clear & not too many choices
  • consistency, builds trust with the user
  • engagement, invites the user to participate
( Flowchart - Storyboard - Prototype)

Information Design

Learning Theories versus Teaching Strategy

- The courseware should reflects active learning in which the user/student do not depend on the instructor/teacher to guide/handle the courseware.

Active Learning - combination of several learning theories in which not restricted to only one theory to be    implement in the activities.